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Old Jan 05, 2008, 04:27 PM // 16:27   #221
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Originally Posted by Numa Pompilius
Is the point of Guildwars farming?

If you answer yes to that question, then you like Ursan Blessing, because it makes hardmode farming easy. You don't have to compose a skill bar, don't have to compose a team, don't have to plan battles (other than make sure there's not too long delay between fights), and don't have to time or plan the use of skills. UB simply makes farming easy.

If you answer no to that question, then you don't like Ursan Blessing, because it removes the need to compose a skill bar, removes the need compose a team build, removes the need to plan battles tactically, and even removes the need to time the use of skills - with UB you just click them whenever they recharge, in whichever order. UB simply removes all skill & challenge, all that's GW is supposed to be about.

Personally, as I've said, I consider farmers to be the bane and scourge of Guildwars, and so I despise Ursan Blessing and the people using it. It is without doubt the most broken skill in all of GW history.
A Cosmo test!
Let me just get my thinking hat and a pencil!
Question 1.
I am getting all tingly!
Do I feel that PvE should be farmed?
Let's cross out that "No".

Ohh it's over!
Now let's see.
"You don't like Ursan".
Wait what?



Ummm and no.
Lets make Protective Spirit into the most broken skill ever in PvE because of it's masterful effort of singlehandedly paving the way for all the moronic ideas we ran into in PvE - including Ursan!
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Old Jan 05, 2008, 04:46 PM // 16:46   #222
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Originally Posted by upier
Do I feel that PvE should be farmed?
Let's cross out that "No".
So you use Ursan but don't farm? Really? Be honest here.

Quote:
Lets make Protective Spirit into the most broken skill ever in PvE
Aren't you thinking of Protective Bond? Even at 1 energy per hit it wasn't as broken as Ursan. There were always enchant removal in the game, which meant that there were always areas where invincimonks couldn't go.
But you're right that the invincimonk was the start of the brainless farming builds based on broken skills, of which Ursan Blessing is the most recent.
The UB "build" is the first brainless farming build based on a broken skill which is useful in all parts of the game, in all situations, which is why I consider it the most broken.
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Old Jan 05, 2008, 05:07 PM // 17:07   #223
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Originally Posted by Numa Pompilius
So you use Ursan but don't farm? Really? Be honest here.
I farm but don't use Ursan. I don't dislike Ursan either, because it has nothing to do with how I play the game. I really could give less than a damn about how the next man plays in his instance. You really have no point and your logic is ridiculously flawed...honestly.

Last edited by trobinson97; Jan 05, 2008 at 05:10 PM // 17:10..
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Old Jan 05, 2008, 05:39 PM // 17:39   #224
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Originally Posted by Numa Pompilius
So you use Ursan but don't farm? Really? Be honest here.
I don't even have GWEN. Yet I don't have a problem with people running UB. I actually advised it's use to my guildies as they wanted to do Rotsy.
And I rarely farm - just because it's so insanely boring!
The most farming I ever did was Splinter/Barrage Turai for my LSs.

And I prefer playing though PvE rather then farming it - which means bring PvP mechanics to the PvE battlefield - or dumping terms like aggro from my playing manual.

Quote:
Originally Posted by Numa Pompilius
Aren't you thinking of Protective Bond? Even at 1 energy per hit it wasn't as broken as Ursan. There were always enchant removal in the game, which meant that there were always areas where invincimonks couldn't go.
But you're right that the invincimonk was the start of the brainless farming builds based on broken skills, of which Ursan Blessing is the most recent.
The UB "build" is the first brainless farming build based on a broken skill which is useful in all parts of the game, in all situations, which is why I consider it the most broken.
Like I said - Spirit.
PS paved the way for the idiotic ideas of double or just insane damage dealt that resulted in people not being able to handle the game which demanded more and more insane skills (on both sides of course!) which led to the lovely damage fest that we call PvE today just because all damage taken is reduced to 10% of ones max hp!
IF there was no PS (and it's lovely counterparts - I am looking at you Shelter and others) - damage of 400+ that we see from bosses would be impossible.
It's quite simply the skill - or better yet - the skill mechanic that completely destroyed PvE!
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Old Jan 05, 2008, 05:43 PM // 17:43   #225
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on topic. ursan is practical imo wen you dont have lotsa time to play.

NOTE i said ursan was practical not god mode. so im ok with it.

ok ok im not cool now for looking at a good side of ursan way.:]
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Old Jan 05, 2008, 06:28 PM // 18:28   #226
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Wait, what? Since when is UB a farming skill? It has no healing whatsoever and no immunity against any kind of damage. What piddly healing you can set up through things like rit spirits does not come close to specific farming builds that grant you absolute invincibility against the farming target.

I do farm on occasion, but not necessarily what others do since I find it an intellectual excercise to cook up a perfect build for some particular occasion (like when I farmed one elite tome of each 10 professions just to entertain myself). However, I would never use UB for farming just because it's not good for that (and ANet obviously designed it that way, with full enchant removal on activation and lack of self heal).

I also readily admit that I'm often using UB when H+Hing in hard mode not because it's somehow imba (I could be far more deadly as my usual self) but because henches suck at positioning, pulling, aggro management, bodyblocking and several other things that even furious flagging won't cure, and UB enables me to survive while I lead my party. For those who say that I'm not playing my primary profession any more, so what? I am playing a tactical game with a party of 8 and my main concern is movement and target prioritizing, and the simpler my own skillbar is the better I can do my real job which is totally profession independent. And besides, often when I'm doing things with guildies and we get a full party but no monks I'm emoing with Glyph of Lesser Energy being the only skill from my primary profession. Well, I'm not playing an elementalist there so what's the problem? It's all about what kind of slot needs to be filled, and the slot that most often requires filling in a H+H party is the warrior (Koss is just not smart enough to get an invitation to my party).
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Old Jan 05, 2008, 06:32 PM // 18:32   #227
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Quote:
Originally Posted by trobinson97
I farm but don't use Ursan. I don't dislike Ursan either, because it has nothing to do with how I play the game. I really could give less than a damn about how the next man plays in his instance. You really have no point and your logic is ridiculously flawed...honestly.
Speaking of flawed logic:
You just refuted my contention that people who use Ursan are farmers by saying that you are a farmer who doesn't use Ursan.

Not content with that logical somersault you then go on to imply that I may not say that Ursan is a broken skill because I'm not forced to use it.

Logic ftw?
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Old Jan 05, 2008, 06:41 PM // 18:41   #228
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Quote:
Originally Posted by DivineEnvoy
Personally I have a few friends who are in the top PvP guilds, and as far as I know, they see Ursan just another skill people use. Perhaps not all the PvP players have the same standard, but would you point out how exactly do these people question the use of Ursan, and how does a PvE-only skill such as Ursan affect people who play PvP?
When people who normally aren't concerned with the game become concerned with the game, that should be raising some eyebrows.

Quote:
Originally Posted by DivineEnvoy
You don't use Ursan at all, do you? It certainly seems not. It amazes me how after so long, people are still able to have this ignorant view to how Ursan being god-mode.
Saying it is "God Mode" is indeed a bit of a stretch. But that's not what I'm saying. What it does is take a lot of the build creativity that is usually required out of the equation.

This is not saying that you cannot be creative with it, but that you do not need to be - and hell, the more creative you are, the more powerful it is and it's already nasty enough. In my case as a Warrior with Signet of Stamina, I can have over 1k of health and still deal a hefty amount of damage without losing the Signet.

Nonetheless, you prove my point a few quotes below that it doesn't take a lot of brainpower to use.

Quote:
Originally Posted by DivineEnvoy
...and when you rely heavily on Ursan or when you team up with other players who just want to get things done, and you don't have a series of useful skills without Ursan, you are nothing more than a standing meat shield.
...that also deals sufficient, non-attacking, unblindable DPS.

Quote:
Originally Posted by DivineEnvoy
I can tell that you have this other ignorant view that Ursan users are just a bunch of inexperienced players who cannot make builds. The fact is, in order to get a group in certain areas where your profession is unwanted, you can use Ursan.
That's a problem that could've used the fixing. Instead of looking at the "unwanted" professions and why they are that way, they just went with a shotgun approach and just made a build that can be used by any profession.

Quote:
Originally Posted by DivineEnvoy
Also, there are times when you wish to finish a task with a limited amount of play time, Ursan will also become an option for that. Just because we choose to play the game in a way that suits us, it doesn't mean we are inexperienced players.
Just so I'm not too overassuming, are you saying Ursan is the best because it takes the least amount of time to build or that it's the best because it

Quote:
Originally Posted by DivineEnvoy
However, with this said, I'm not denying that there are inexperienced players who use Ursan to get through certain areas, but it does not justify your assumption that all Ursan players are inexperienced and unable to make efficient builds.
That is not what I'm assuming. What I know is that UB can hide inexperience (something you just agreed with) as well as eliminating a large source of effort, be it in terms of build set-up or execution you have yet to verify. That right there pretty much agrees with what I'm saying, that Ursan has little competition in terms of what's used - and this should not be the case.

Quote:
Originally Posted by DivineEnvoy
Vanquish titles, guardian titles, all six reputation titles, Grand Master of the North.
So you like to use Ursan because it gives you the opportunity to attain titles faster?

Quote:
Originally Posted by DivineEnvoy
Five to six hours and two hours.
You don't have enough time to do HM without PvE skills but you are willing to spend long periods of time with a pug, as will as risk all said time spent?

Quote:
Originally Posted by DivineEnvoy
However, if your opinion is truly as worthy and strong as you believe, why hasn't Anet made any nerfs to Ursan?
How come it took ANet a large series of months before HA was restored to a more original self? Some things may take awhile.

And of course you are right, this may be ANet's intentions to keep it alone. Whether those are the best intentions is still up in the air.

Quote:
Originally Posted by DivineEnvoy
It got more people to play. Do you have a better idea?
More people would play if the 100k-per-kill drop system was implemented, or if everyone was given a thousand free ectos, or if there was a god-mode option that you could enable in the menu.

Quote:
Originally Posted by DivineEnvoy
Guess you did not see my point there. My point is, if you claim that Ursan is just a bad idea, which will destroy the game, there are other threats in destroying Guild Wars, and some of them are causing more damage. A good example would be the recent Wintersday.
So are you saying that this Wintersday was damaging or that GW isn't affected? That was a confusing section.
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Old Jan 05, 2008, 06:51 PM // 18:51   #229
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Numa, from what I gather from your post, you have not use UB long enough to understand what it is. If you have use it at all.

First, UB does not encourage rushing on the mob mindlessly. UB is like the assassin profession: it deals big damage but vulnerable. UB does not give god-mode defense. If you keep rushing like bull with one balls just cut, you'll be kissing ground a lot of times and might lose the other ball.

Second, UB is not a farming skill. Only ignorant people will solo farm with UB. But, from your post, when you mention farmers or farming, you keep shifting its meaning.
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Old Jan 05, 2008, 06:54 PM // 18:54   #230
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Quote:
Originally Posted by upier
Yet I don't have a problem with people running UB.
I don't have a problem with people using the skill. I have a problem with the skill. I am saying that it's a broken skill, and that it breaks PvE.
It's not cheating, it's a legal skill - but a skill that needs to be fixed or removed.

Quote:
Like I said - Spirit.
PS paved the way for the idiotic ideas of double or just insane damage dealt that resulted in people not being able to handle the game which demanded more and more insane skills (on both sides of course!) which led to the lovely damage fest that we call PvE today just because all damage taken is reduced to 10% of ones max hp!
Ah, OK, then I'm with you. Yeah, the route ANet took to make the game more challenging (making mobs harder to kill while doing more damage) was the wrong route. I, and hopefully most actual PvE players - ie not farmers - would have preferred increased difficulty through tactical improvements: better skill combos for monsters, more balanced monster groups, random composition and positioning of mobs, more patrolling mobs...

But the farmers obviously have ANets ear, because what they've consistently done is make the game harder for casual players, but easier, and drops more plentiful, for people with particular, specialized, builds - exactly the way farmers like it.
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Old Jan 05, 2008, 06:56 PM // 18:56   #231
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Quote:
Originally Posted by GrimEye
First, UB does not encourage rushing on the mob mindlessly.
You need to attack the next mob before energy runs low. Rushing.

Quote:
UB is like the assassin profession: it deals big damage but vulnerable.
It's a knockdown warrior on steroids. That's not being vulnerable. I guess you mean that it's not INvulnerable, and it isn't - which is why there's still demand for monks.

Quote:
Second, UB is not a farming skill.
Yes, it is. It's not a SOLO farming build. Difference.
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Old Jan 05, 2008, 07:03 PM // 19:03   #232
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Well, this is starting to sound silly. Do you know that there is a player + 3 hero build for farming UW in which the player can be of any primary and secondary profession and take whatever skills s/he wants or no skills at all? By your definition, an empty skill bar is now 'a farming build'. Can't get any simpler and easier to use than that, ANet please nerf empty skillbars ASAP
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Old Jan 05, 2008, 07:06 PM // 19:06   #233
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@ Numa .. Wait .. so now farming is bad?

You can beat any chapter in a day. So by your theory we should pay 50 bucks for a chapter play one day and uninstall. Oh that's right there is PvP to do after the main storyline .. it is also FARMING. I am happy with rank 10 thanks anyway.

I have 32 months and 9k hours in this game. Almost rank6 koabd .. after the title track is maxed what should I be doing to play correctly (by your standards)? Do you have any idea how pompous you sound? Being antifarm is the most retarded statement I have ever heard. Those farmers brought ecto prices down and kept them down. Ecto would be 100k at trader if it was never farmed. As would upgrades and weapons not to mention runes.

I have beaten everything in this game with h+h nm and hm (aside from elite areas where they are not allowed UW DOA etc). *GASP* I used the SAME generic bars and h+h combo across all 4 chapters. My primary is a war .. tahl,livia,vek (my mm still uses a fleshy .. yeah old school still works) then any henchies to fill in the ranks. If I can h+h all 4 chapters without changing the hero bars or my own .. how is it so much more complicated and leet than UB?

So since I have no problem running around with my friends in a UB UW clear which I cleared in May of 05 the cookie cutter way .. I am a noob. Guess I wasted 4k plus hours on my warrior alone to never get as leet as you people against UB. Think it is time for a reality check for some of you.

UB does not make it Godmode.
UB does not make the user a noob.
UB is not the cause of the decline of gw.
UB does not have any effect on your instance.
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Old Jan 05, 2008, 07:07 PM // 19:07   #234
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Quote:
Originally Posted by GrimEye
Numa, from what I gather from your post, you have not use UB long enough to understand what it is. If you have use it at all.

First, UB does not encourage rushing on the mob mindlessly. UB is like the assassin profession: it deals big damage but vulnerable. UB does not give god-mode defense. If you keep rushing like bull with one balls just cut, you'll be kissing ground a lot of times and might lose the other ball.

Second, UB is not a farming skill. Only ignorant people will solo farm with UB. But, from your post, when you mention farmers or farming, you keep shifting its meaning.
I think its you who does not understand.

First, ursan completelly supports rushing. Its tough and ursans are easy to heal, pre-mallyx showdown is best example as mobs rush ursans and their fequency and numbers keep increasing till players are basically triple agroed in last wave. (so it must be done in rush-way regardless of player wants). It suceeds 100%, i have yet to see group fail on pre-malyx groups. Not everyone who ursans goes to human from after each battle and "regens", Rushing is much more eficient.

Seccond, faming build does not have to be solo, Only ignorant people think that farming means going solo all the time. There is no other explanation for people who kill mallyx, and return to doa to "LFG full run, r8/10 ursan, kthx" immediatelly. They farm. Gems, greens, whatever...
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Old Jan 05, 2008, 07:07 PM // 19:07   #235
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Quote:
Originally Posted by tmakinen
Well, this is starting to sound silly. Do you know that there is a player + 3 hero build for farming UW in which the player can be of any primary and secondary profession and take whatever skills s/he wants or no skills at all? By your definition, an empty skill bar is now 'a farming build'. Can't get any simpler and easier to use than that, ANet please nerf empty skillbars ASAP
I heard empty skilllbars > PvE.

And erm, BUILDS PWZ ?
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Old Jan 05, 2008, 07:09 PM // 19:09   #236
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Also: In terms of Upier's view of PvE, the Spy is in support of him.
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Old Jan 05, 2008, 07:15 PM // 19:15   #237
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if you use ursan you're bad at guild wars.
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Old Jan 05, 2008, 07:16 PM // 19:16   #238
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Oh shit Thom has spoken : o
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Old Jan 05, 2008, 07:31 PM // 19:31   #239
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Numa:

vulnerable = not invulnerable? Ok, we are playing words here.

If you rush just to keep "your" energy up, without regard to the energy setup of your "other" partymates, then better not use Ursan. Such "rushing" would be regarded as "mindless".

About farming, I know that's why I mentioned about your shifting meaning.


Bryant:

Quote:
So you like to use Ursan because it gives you the opportunity to attain titles faster?
What wrong with that? If one only have limited time to play and dont have 1 or 2 hours hopping around server and spamming LFG?

Quote:
When people who normally aren't concerned with the game become concerned with the game, that should be raising some eyebrows.
Really dont get this. If people who are not concern becomes concern - is that bad thing or a good thing?

Quote:
How come it took ANet a large series of months before HA was restored to a more original self? Some things may take awhile
HA restored to its more original self"? Hmm better start doing some HA again.

About "somethings may take awhile", I may be with you they should take Ursan out and balanced all the professions (Rit, first in my list) and the 1,235 skills so each profession can be played to their full potential.

Of course, they have to do it before GW2 comes out or else not many would care about anything about GW1 except the Hall of Monument part.

And there's the rub.
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Old Jan 05, 2008, 07:42 PM // 19:42   #240
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Quote:
Originally Posted by zwei2stein
I think its you who does not understand.

First, ursan completelly supports rushing. Its tough and ursans are easy to heal, pre-mallyx showdown is best example as mobs rush ursans and their fequency and numbers keep increasing till players are basically triple agroed in last wave. (so it must be done in rush-way regardless of player wants). It suceeds 100%, i have yet to see group fail on pre-malyx groups. Not everyone who ursans goes to human from after each battle and "regens", Rushing is much more eficient.

Seccond, faming build does not have to be solo, Only ignorant people think that farming means going solo all the time. There is no other explanation for people who kill mallyx, and return to doa to "LFG full run, r8/10 ursan, kthx" immediatelly. They farm. Gems, greens, whatever...
Zwei:

I know what farming is, and qualified my statement by pointing out Numa's shifting meaning when he use farming/farmer. But I guess you didn't get that. Better read what Numa post and to his "farming/farmer" is what I was refering too.

I guess DoA is better off with obsidian then.

About rushing, read my other post.



THOM:

That explains everything.

Last edited by GrimEye; Jan 05, 2008 at 07:45 PM // 19:45..
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